- The following is a list of features I'd like to see in TES6.
-
A. Radiant Quests
I would really like Bethesda to overhaul the way radiant quests are done.
Here are a few suggestions
-1 Take notes from Assassin's Creed Origins and Shadow of War
In AC:O there are 2 kinds of Radiant Quests (well technically they are same one reskinned).
You can talk to a particular merchant and he will give you a daily quest to kill some bandits. Doing so awards with a legendary weapon.
The second is when another player dies in their game, you can find their body in your game
and avenge them by killing their killers. You both get XP.
It's also important that OR tells how these are radiant quests, marks them in blue and makes the reward for it pretty good.
In Shadow of War, there are many quests that spring up as a result of the Nemesis System, but there are many different kinds of events and you can influence them in many different ways.
I think TES6 could take that idea. Imagine There are many different kinds of events. Like there is a kidnapping and you are tasked with getting the hostage out from a bandit camp. However, if you are detected, the Hostage is killed. Or a Fighter challenges you to a fight with a unique modifier like you have to fight with only one hand or something. Or you have to hide some evidence prior to an inspection on a citizen's house and you can choose how you want to hide it using Bethesda's physics engine like putting behind a bed. Or you need to pretend to fight someone to impress another person and you are tasked by making it seem as real without killing them and actually losing in the end (I like this one because maybe you can ask the mission giver what they person they are trying to impress knows. So you can use a restoration spell on the fighter and the target might think it's a dangerous spell or something. Or you can hit them with a dagger of healing and it appears as they are powering through the attack).
If there are enough different kinds of events and they switch often and offer interesting rewards, I think the game can get away with more radiant quests to mix up the experience from time to time rather than the same "clear out Bandit camps". Because if these quests are even somewhat replayable, they are helped immensely by the fact they will be repeated.
B. Photo Mode
I'd really like a mix of Assassin's Creed Origins and Fallout 76's Photo Modes in that, photos other people take can be seen on the overworld map and can show up in loading screens.
C. Combat
I'd love TES6's combat to be more involving, maybe even taking cues from Dark Messiah.
I think you can choose to enter "combat mode" when you draw your weapon. Here, your controls change so the face buttons and triggers perform combat actions rather than the normal actions when exploring. This would allow players in a fight to do things like kick to stagger enemies, use combos, use different kinds of strikes that do different things, roll and dodge and shuffle, parry etc.
I would like a system where in a fight, enemies you face have simple weakness and strengths so switching your tactics is the best way to win while not being to crazy. For example, you pickpocket city guards so you end up in a fight against 2 normal guards and
It's also important that OR tells how these are radiant quests, marks them in blue and makes the reward for it pretty good.
In Shadow of War, there are many quests that spring up as a result of the Nemesis System, but there are many different kinds of events and you can influence them in many different ways.
I think TES6 could take that idea. Imagine There are many different kinds of events. Like there is a kidnapping and you are tasked with getting the hostage out from a bandit camp. However, if you are detected, the Hostage is killed. Or a Fighter challenges you to a fight with a unique modifier like you have to fight with only one hand or something. Or you have to hide some evidence prior to an inspection on a citizen's house and you can choose how you want to hide it using Bethesda's physics engine like putting behind a bed. Or you need to pretend to fight someone to impress another person and you are tasked by making it seem as real without killing them and actually losing in the end (I like this one because maybe you can ask the mission giver what they person they are trying to impress knows. So you can use a restoration spell on the fighter and the target might think it's a dangerous spell or something. Or you can hit them with a dagger of healing and it appears as they are powering through the attack).
If there are enough different kinds of events and they switch often and offer interesting rewards, I think the game can get away with more radiant quests to mix up the experience from time to time rather than the same "clear out Bandit camps". Because if these quests are even somewhat replayable, they are helped immensely by the fact they will be repeated.
B. Photo Mode
I'd really like a mix of Assassin's Creed Origins and Fallout 76's Photo Modes in that, photos other people take can be seen on the overworld map and can show up in loading screens.
C. Combat
I'd love TES6's combat to be more involving, maybe even taking cues from Dark Messiah.
I think you can choose to enter "combat mode" when you draw your weapon. Here, your controls change so the face buttons and triggers perform combat actions rather than the normal actions when exploring. This would allow players in a fight to do things like kick to stagger enemies, use combos, use different kinds of strikes that do different things, roll and dodge and shuffle, parry etc.
I would like a system where in a fight, enemies you face have simple weakness and strengths so switching your tactics is the best way to win while not being to crazy. For example, you pickpocket city guards so you end up in a fight against 2 normal guards and
one heavy and 1 agile. You can fight the regular guards normally but the optimal way to take
down the heavy is to dodge their attacks and kick his sides to stun him so you can attack.
The agile is best beaten with parrying. Even hitting different limbs and body parts have
different results
The hope being that even though players can brute force through fights, these ideas allow for combat to vary itself more in little ways. And becomes especially interesting when fighting tougher or groups of different enemies
I also think having more varied weapon types like throwing daggers and spears would be great to have.
Even Magic could be tweaked like this. I wouldn’t mind if Magic is reduced in what kinds of spells you can have if the spells that are left can do more. For example, In a fight, I can wield a sword in my right hand complete with all the suggestions above. I have lightning selected in my left hand. I can shoot balls normally, but I also have access to a lightning punch and Lighting AOE attacks that have different strengths and benefits and drawbacks. Now mixing and matching different weapons and spells is more interesting.
Another suggestion but maybe the game could cue one of the buttons as a heal button that automatically pulls resources or spells you have marked in your inventory to use for healing. So instead of going into a menu to heal, you can tap left or something and your character will stand still for a sec and regenerate the amount of health.
To balance that, I think maybe have a “you can only heal x much in 10 minutes”.
Unarmed combat could let you use grabs or throw dirt at enemies. I want this to have enough options so playing with at least 1 hand free could become viable. Shields could let you bash enemies at a huge cost to stamina. (It would be cool to fight with one hand free and the other with a sword or spell so you can grab an enemy and slash at them or shoot lightning point blank at their heads).
Speaking of which, I would like if managing stamina during fights was a factor. Like with low stamina you lose access to many of your cooler attacks and have to play defensively in order to restore it quickly. Hell maybe even a Dark Souls system when you can lower all your weapons and shields and be unable to attack or defend before needing to press a button to boost stamina recovery. This would reward players with skill and taking risks.
C. Stealth
I would love if Stealth was made more varied. Maybe like with combat above, when crouching you can choose to enter "stealth mode" where face and trigger buttons are replaced with other commands.
Maybe the game can use this to give the player moves like using walls for cover, dashing past gaps, vaulting and more.
The hope being that even though players can brute force through fights, these ideas allow for combat to vary itself more in little ways. And becomes especially interesting when fighting tougher or groups of different enemies
I also think having more varied weapon types like throwing daggers and spears would be great to have.
Even Magic could be tweaked like this. I wouldn’t mind if Magic is reduced in what kinds of spells you can have if the spells that are left can do more. For example, In a fight, I can wield a sword in my right hand complete with all the suggestions above. I have lightning selected in my left hand. I can shoot balls normally, but I also have access to a lightning punch and Lighting AOE attacks that have different strengths and benefits and drawbacks. Now mixing and matching different weapons and spells is more interesting.
Another suggestion but maybe the game could cue one of the buttons as a heal button that automatically pulls resources or spells you have marked in your inventory to use for healing. So instead of going into a menu to heal, you can tap left or something and your character will stand still for a sec and regenerate the amount of health.
To balance that, I think maybe have a “you can only heal x much in 10 minutes”.
Unarmed combat could let you use grabs or throw dirt at enemies. I want this to have enough options so playing with at least 1 hand free could become viable. Shields could let you bash enemies at a huge cost to stamina. (It would be cool to fight with one hand free and the other with a sword or spell so you can grab an enemy and slash at them or shoot lightning point blank at their heads).
Speaking of which, I would like if managing stamina during fights was a factor. Like with low stamina you lose access to many of your cooler attacks and have to play defensively in order to restore it quickly. Hell maybe even a Dark Souls system when you can lower all your weapons and shields and be unable to attack or defend before needing to press a button to boost stamina recovery. This would reward players with skill and taking risks.
C. Stealth
I would love if Stealth was made more varied. Maybe like with combat above, when crouching you can choose to enter "stealth mode" where face and trigger buttons are replaced with other commands.
Maybe the game can use this to give the player moves like using walls for cover, dashing past gaps, vaulting and more.
The player can later unlock Stealth magic and perk upgrades like being able to make a
decoy or luring enemies away, smoke bombs etc.
Suffice it to say but NPC AI should improve a lot more.
D. Movement
I think TES6 should implement more varied and vertical movement options like climbing, scaling etc. Maybe this could tie with stealth as you can climb a building to enter a window. There could even be boats to quickly move across large bodies of water. I would also like if there were a network of underground caves or sewers that you could navigate to enter buildings and areas
E. Weapon Wheel
I think that in order to make menu navigation less clunky, especially in fights, the player can hotkey several items and access them all in 1 weapon wheel. This would allow players to quickly switch items that they need without needing to navigate through a 1-way menu. Assassin’s Creed, Horizon Zero Dawn, Spider-Man and Deus Ex all show ways of pulling it off.
Also, please redesign the UI for PC and (if it is in the works) VR version. The default Skyrim version does not work well.
F. Trading
I liked how in Assassin's Creed 3: Liberation, you come to own your own shipping company somewhat early in the game. You can buy raw goods from the new world and sell them to other places in the New World and Europe. If managed right, the player would earn lots of cash from it. GTA Chinatown Wars had a version of that but for drugs and you'd have to manually go to buy and sell in places.
I think TES6 could benefit from a quest where you gain access to a shipping company and how well you run it means it grows bigger and can start serving more of Tamriel. It could be this little thing you can occasionally come back to every now and again.
The system could let you manage a small fleet of ships and caravans from a menu. You can choose where to serve and when to deploy. You may also have a bunch of choices that pop up occasionally like supporting group x, or taking money from group y to increase prices to hurt group Z. The system could have consequences where your choices mean one group could get stronger and take over other groups and either charge you extra in taxes, or give you a monopoly in the area or force you to sign a contract etc. It would be interesting to play multiple groups off each other and reap the rewards of it while competing with other shipping companies. Maybe the player may even be given radiant quests to go out and gather supplies or disrupt rival company's operations from time to time.
If we are allowed to get extreme, why not add a story that progresses in this mode (I know, This is already pushing it).
Suffice it to say but NPC AI should improve a lot more.
D. Movement
I think TES6 should implement more varied and vertical movement options like climbing, scaling etc. Maybe this could tie with stealth as you can climb a building to enter a window. There could even be boats to quickly move across large bodies of water. I would also like if there were a network of underground caves or sewers that you could navigate to enter buildings and areas
E. Weapon Wheel
I think that in order to make menu navigation less clunky, especially in fights, the player can hotkey several items and access them all in 1 weapon wheel. This would allow players to quickly switch items that they need without needing to navigate through a 1-way menu. Assassin’s Creed, Horizon Zero Dawn, Spider-Man and Deus Ex all show ways of pulling it off.
Also, please redesign the UI for PC and (if it is in the works) VR version. The default Skyrim version does not work well.
F. Trading
I liked how in Assassin's Creed 3: Liberation, you come to own your own shipping company somewhat early in the game. You can buy raw goods from the new world and sell them to other places in the New World and Europe. If managed right, the player would earn lots of cash from it. GTA Chinatown Wars had a version of that but for drugs and you'd have to manually go to buy and sell in places.
I think TES6 could benefit from a quest where you gain access to a shipping company and how well you run it means it grows bigger and can start serving more of Tamriel. It could be this little thing you can occasionally come back to every now and again.
The system could let you manage a small fleet of ships and caravans from a menu. You can choose where to serve and when to deploy. You may also have a bunch of choices that pop up occasionally like supporting group x, or taking money from group y to increase prices to hurt group Z. The system could have consequences where your choices mean one group could get stronger and take over other groups and either charge you extra in taxes, or give you a monopoly in the area or force you to sign a contract etc. It would be interesting to play multiple groups off each other and reap the rewards of it while competing with other shipping companies. Maybe the player may even be given radiant quests to go out and gather supplies or disrupt rival company's operations from time to time.
If we are allowed to get extreme, why not add a story that progresses in this mode (I know, This is already pushing it).
The point being trading could be a nice side thing to let you earn lots of cash throughout the game while getting a bit of a nice minigame to play.
G. More customization.
In addition to lots of cool armours and weapons. I think TES6 would benefit from having shaders you can apply to weapons and armour to make them look a certain colour. I wouldn't even mind if Fallout 4's Base building returned to let you build some houses and 1 or 2 settlements.
H. Minigames
TES6 could have a bunch of replayable minigames. Assassin's Creed, Dragon Quest and GTA have had things like fight club, checkers, A club where in game monsters would be controlled to fight etc. TES6 having some interactivity in taverns would be cool.
I. Factions
Obviously, everyone thinks that TES should have better factions that have actual requirements, don't make you a leader instantly etc. But I think TES6 could go one step further.
Imagine if each faction had a small group that was looking to take control and change the faction.
So in my ideal TES6, the player would say, go to the fighters guild and because they are a newbie, be assigned small tasks for a while like stopping bar fights. After rising through the ranks by doing things and making contacts, the player learns that group B in the guild want to change the guild to become more mercenary-like. The player can choose to help them out directly if they are highly ranked or more covertly like sneaking into opposing members and planting things to get them kicked out.
The hope being that even if the player isn't a leader, they have enough agency that they can affect things in a cool and satisfying way. I know I would love to have a scenario where I choose to blackmail an evil member into basically being a puppet for me while I sit back as a "middle of the pack" and watch them do a 180 and push for things I want. That sounds much better than being a leader in Skyrim or Fallout 4.
I would like a system like this for the fighters, Mage and Thief Guilds. Or maybe even 2 of them as fighters and thieves can be combined or something to keep it manageable.
J. Bigger Battles
Skyrim’s Civil War stuff wasn’t exactly the most fleshed out (Apparently it was originally much bigger at first before being cut. Mods Restored it). But I’d love if TES6 took a few cues from Shadow of War and made its big battles more cool.
I’d love if you could plan with your army where to attack and how to do it. I’d love if you had
stages to pass through to conquer a siege, but you could bypass that if you can (like the
default plan is to open the game by battering it. If you can use your climb skills to get around
to open the walls and open the game from the other side, or take out towers and archers etc
the siege acknowledges that and proceeds accordingly. Like I want a siege to be more
siege-y).
K. Diseases and Forms
TES6 would feel much cooler if during the player’s adventures they could contract big number of illnesses. Some with a random chance, others guaranteed through an optional mushroom or something or enemy attack. So the player may get hit by goblins and come down with an illnesses. Some of the illnesses should be joke ones like one where you smell so bad people think you’re a corpse, or when if an enemy hits you hard enough you vomit onto them or something.
I’d also love if the forms were expanded. I wouldn’t mind if only Werewolf and Vampirism stuck around as long as they were expanded. Maybe you get actual combos and fighting moves for both (my fighting suggestions could be applied here). I’d also love for there to be more movement options. Like you can run on all fours as a wolf really fast, jump and pounce long distances, climb etc. Vampires can glide etc.
L. Voices
While it would be amazing if Bethesda could record every line of dialogue with at least 10 different voices per race and gender for your character, I imagine storing that much audio as well as the expense and limitations placed by that would be pretty great. As such, I’m cool if the main character has no voice. However, TES6 should make an extra effort to make all the NPCs sound more varied and distinct. Maybe hire a lot more voice actors.
M. Codex
While I like the idea of reading Books in an TES game, I think it would be better if they were supplemented with a codex or database system like how Bioware, Witcher and Assassin’s Creed do it. So as I’m exploring, if I come across a cool monster, I can open the codex and instantly read about it. Even books and letters the player comes across can be stored here.
The positives are -1 An easy access to all the lore and others in the game (which is good because many TES games don’t present a lot of their lore).
-2 A way to let players recap on things they missed or have forgotten
N. Audiobooks
K. Diseases and Forms
TES6 would feel much cooler if during the player’s adventures they could contract big number of illnesses. Some with a random chance, others guaranteed through an optional mushroom or something or enemy attack. So the player may get hit by goblins and come down with an illnesses. Some of the illnesses should be joke ones like one where you smell so bad people think you’re a corpse, or when if an enemy hits you hard enough you vomit onto them or something.
I’d also love if the forms were expanded. I wouldn’t mind if only Werewolf and Vampirism stuck around as long as they were expanded. Maybe you get actual combos and fighting moves for both (my fighting suggestions could be applied here). I’d also love for there to be more movement options. Like you can run on all fours as a wolf really fast, jump and pounce long distances, climb etc. Vampires can glide etc.
L. Voices
While it would be amazing if Bethesda could record every line of dialogue with at least 10 different voices per race and gender for your character, I imagine storing that much audio as well as the expense and limitations placed by that would be pretty great. As such, I’m cool if the main character has no voice. However, TES6 should make an extra effort to make all the NPCs sound more varied and distinct. Maybe hire a lot more voice actors.
M. Codex
While I like the idea of reading Books in an TES game, I think it would be better if they were supplemented with a codex or database system like how Bioware, Witcher and Assassin’s Creed do it. So as I’m exploring, if I come across a cool monster, I can open the codex and instantly read about it. Even books and letters the player comes across can be stored here.
The positives are -1 An easy access to all the lore and others in the game (which is good because many TES games don’t present a lot of their lore).
-2 A way to let players recap on things they missed or have forgotten
N. Audiobooks
This more of "I think this would be nice" rather than I think this might be important to
consider but since there exists a Podcast that reads Skyrim's books and codex to you, it
might be nice if TES6's books can be played in audio format. Too often when I get in a book
in Skyrim, I just pick it up and at most skim through it. An Audiobook version is something I
can listen to while I play the game. And I since I was willing to listen to all the tapes in MGSV
when I normally skip the codec in MG games, I think this might get more of the audience into
TES6's books.
This might not be practical for Bethesda given the amount of writing in these books to also have to convert to audio.
And as a final thing, I’d love a cheat or option that flips the world so it becomes the opposite (Like a door on the east side is now on the west). This would make replays feel much different.
This might not be practical for Bethesda given the amount of writing in these books to also have to convert to audio.
And as a final thing, I’d love a cheat or option that flips the world so it becomes the opposite (Like a door on the east side is now on the west). This would make replays feel much different.